
The Loop Builds Its Own Structure - Interview with Ian Fisher of Tabletop RPG Music
A conversation with tabletop composer Ian Fisher about musical structure, VTT audio, and our composer community.
A conversation with tabletop composer Ian Fisher about musical structure, VTT audio, and our composer community.
Figuring out what your NPCs eat will help you answer auxiliary questions about how your setting works.
Populate your TTRPG city with clever and unique POIs with just one roll!
How you categorize the magic in your TTRPG setting will have a huge impact on the feel of your game world.
The best TTRPG stories explore the frictions between player agency, uncertainty, and inertia.
Where to place an adventure matters. A frontier is the perfect setting for tabletop campaigns.
Generate unique and memorable ideas for tabletop cities in just 3 rolls.
From ideation to final edits, here's the full process Borough Bound uses to create tabletop settlements. Please steal our ideas!
A conversation with RPG guru Ginny Di about session prep, NPC creation, and kenku reproduction.
An unexpected music choice can immediately invigorate a TTRPG encounter and dramatically alter how your players conceptualize the scene.
A conversation with mapmaker Tom Cartos about his cartography philosophy, workflow, and new Kickstarter.
Should you loop each track when you're scoring a TTRPG campaign? The question is more complicated than you might suspect.