
interview
The Loop Builds Its Own Structure - Interview with Ian Fisher of Tabletop RPG Music
A conversation with tabletop composer Ian Fisher about musical structure, VTT audio, and our composer community.
interview
A conversation with tabletop composer Ian Fisher about musical structure, VTT audio, and our composer community.
Lore & Mortar
Figuring out what your NPCs eat will help you answer auxiliary questions about how your setting works.
rollable tables
Populate your TTRPG city with clever and unique POIs with just one roll!
magic
How you categorize the magic in your TTRPG setting will have a huge impact on the feel of your game world.
TTRPG philosophy
The best TTRPG stories explore the frictions between player agency, uncertainty, and inertia.
world
Where to place an adventure matters. A frontier is the perfect setting for tabletop campaigns.
rollable tables
Generate unique and memorable ideas for tabletop cities in just 3 rolls.
city
From ideation to final edits, here's the full process Borough Bound uses to create tabletop settlements. Please steal our ideas!
interview
A conversation with RPG guru Ginny Di about session prep, NPC creation, and kenku reproduction.
music
An unexpected music choice can immediately invigorate a TTRPG encounter and dramatically alter how your players conceptualize the scene.
interview
A conversation with mapmaker Tom Cartos about his cartography philosophy, workflow, and new Kickstarter.
music
Should you loop each track when you're scoring a TTRPG campaign? The question is more complicated than you might suspect.