
design
The Hub-and-Spoke Dungeon
The hub-and-spoke dungeon is easy to design, easy to explore, and filled with unpredictable nonlinearity.
design
The hub-and-spoke dungeon is easy to design, easy to explore, and filled with unpredictable nonlinearity.
guides
If your party won’t engage in violence, consider tweaking the genre to make combat seem more reasonable.
structure
Running a TTRPG campaign in a magic school creates unique challenges for how to organize playtime.
NPCs
When designing NPCs for your tabletop campaigns, think of each as an unfinished short story.
music
Don't think of tabletop music in terms of genre, but instead setting, intensity, and mood
city
Creators of fantasy cities always make sacrifices. It's important to understand the tradeoffs when creating massive tabletop settlements.
music
It's easy to bring music to your TTRPG campaigns using pre-built playlists on Spotify and similar streaming services
world
Answer these, and your world will be well on its way
dungeons
Everything you need to run unique quests that prioritize non-combat skills