d100 Points of Interest for Your Tabletop City
Populate your TTRPG city with clever and unique POIs with just one roll!

When you're designing settlements for your fantasy TTRPG campaigns, you should always strive to make something memorable. Even Podunk towns with one questgiver and a handful of huts can be exciting and meaningful to your players if it has enough personality. There are many ways to accomplish this: you can give your town a central hook, fill it with rich NPCs, or make the town itself a web of complex social hierarchies. One of the easiest ways to bring character or intrigue to a town, however, is to simply plop noteworthy THINGS into it.
What do you players see when they walk into a town? Is it just dirt roads and houses? Or are there compelling points of interest (POIs) that might hide strange characters, crucial lore, or mechanical complexity? Whenever you begin brainstorming a settlement for your campaign, make sure to include a handful of buildings, structures, geographic features, or magical objects that will draw your players' attention and motivate gameplay. This list of 100 POIs is the perfect place to get started.

Note that this table is geared toward fantasy settings. You could roll for inspiration for more modern or futuristic campaign worlds, but you'll probably need to tweak some details.
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d100 Points of Interest for a TTRPG City
- Twin spires symbolizing peace with a neighboring city/state/kingdom
- A stadium built for a sporting event unique to this town
- Evenly spaced watchtowers that have recently taken heavy damage
- A royal garden off limits to commoners
- A windmill that has not been active for decades
- The courthouse that handles legal disputes from all across the land
- A central square filled with tents belonging to myriad unhoused refugees
- A rowdy barracks manned by elite but frustratingly stupid guards
- An unfinished bridge the local government refuses to fund
- A cathedral to a god that most consider to be evil
- The office a freelance cartographer desperate to chart some unknown land
- A tomb perpetually wreathed in flowers
- A longhouse where mighty warriors break bread
- An idyllic beer garden adorned with umbrellas and lanterns
- The private studio of a master painter
- A distractingly loud library in a tavern's basement
- A cooperage that is a front for gang activity
- A roundabout with a marble war memorial at its center
- A stockpile of sand just outside of town used by local glassmakers
- A cozy alleyway between bars where the party never ends
- An overused gallows stained white by bird droppings
- A smithy that forges weapons made of volcanic glass
- Eleven statues of illustrious former leaders; one statue has been removed
- A well that is secretly an entrance to a covert guildhall
- Free public baths where obnoxious preachers proselytize day and night
- A vast cemetery filled with dead combatants from a forgotten battle
- A meeting hall designated for negotiations between foreign dignitaries
- Rooftop orchards that provide the fruit the city uses to feed the poor
- A somber boulevard with tombstones overflowing the median
- An aviary atop a soaring tower
- A racetrack for horses or more exotic mounts
- A military recruitment center that will arm anyone who can hold a sword
- A handful of archways that suggest the city's former inhabitants were giants
- A market square where residents can purchase cuisines from all over the world
- A slaughterhouse lamentably close to a residential neighborhood
- An ornate palace with balconies that even a novice adventurer could easily climb onto
- An effigy of the leader of some neighboring land, ready to be set alight
- The entrance to a cave where lives a family of bears, orcs, or drakes
- A ceremonial mound upon which one must never step
- A caravan of exhausted migrant traders who are considering settling down
- A lengthy ditch that marks the border between the territories of rival families
- Sheets of rugged bedrock carved from the landscape by an ancient battle
- A fancy clubhouse for a wealthy guild of corrupt artisans
- A section of curtain wall that doubles as an affordable apartment building
- Shrines scattered around the town dedicate to forgotten godlings
- A tavern famous for its impromptu amateur wrestling competitions
- An art museum curated by a wealthy gnome with questionable taste
- A battery of cannons or ballistae that inexplicably faces the town's main governmental building
- An instrument shop that sells impossibly loud percussion instruments
- A yard filled with broken-down or decommissioned boats, airships, train cars, or other vehicles
- An inconspicuous home that contains many of the world's rarest texts
- An entire quarter of the city where no one is allowed to make any noise
- A wooden warehouse filled with thousands of yet unhatched eggs
- A stretch of uninhabited mansions owned by a greedy investor
- A sacred grove desecrated by lustful revelers
- A condemned neighborhood overrun with seemingly innocuous snails
- A field filled with half-buried ceremonial swords
- A witch's hut spewing bizarre herbal smoke from its flue
- A detective agency staffed entirely by the undead
- A magical surgery clinic servicing only the wealthiest citizens
- A gaudy casino exclusively frequented by orcs, goblins, and trolls
- The wreckage of an ancient fallen airship, repurposed as public housing
- A third-rate magic school where half of the students wind up dead before graduation
- One or more roads blocked by thick, spiky vines
- A giant vein of crystal that recently burst up through the floor of a home
- A squalid menagerie owned by a disgraced druid
- A square pool of black sludge no one seems interested in cleaning
- A trash heap where local tinkerers experiment with new recycling processes
- A toyshop that seems haunted but is in fact just really creepy
- A bunker in which the local government stores a year's worth of emergency rations
- A small chapel at the site where a God allegedly gave birth
- A copper-plated keep that is resilient against certain varieties of magical onslaught
- A bottomless pit that is always guarded by sentries tethered to the ground
- A private greenhouse filled with magical butterflies
- A belltower that rings whenever a citizen commits a grave sin
- A stone spiral staircase that leads down into the bowels of the city
- Scattered spike pits that residents ignore and casually sidestep
- A theater presenting plays that often reflect events soon to pass
- An observatory that seers can use to spy on distant corners of the world
- A man-sized carnivorous flower that the local leader finds curiously charming
- A kinetic sculpture that produces divine harmonies when the wind blows
- A beautiful man-made pond inhabited by a pod of lonely mermaids
- A sarcophagus sealed shut with chains from countless generations
- A vicious ogre frozen in time by the town's resident wizard
- An eldritch monument that prevents nightmares for anyone sleeping within a mile
- A park overrun by tricksy fae; locals avoid it at all costs
- A massive industrial oven in which the townsfolk bake cakes as tribute for a gluttonous genie
- A charcoal kiln on a hilltop manned by helpful fire spirits
- The rotting corpse of a legendary beast defeated by the town's heroes
- A walled crater within which a meteorite thrums with a beating heart
- Great pillars of ice that never thaw
- An enormous oak tree that withers and regrows to its full size every year
- A teleportation circle that deposits travelers to an unknown location; no one has ever returned
- A perpetual stormcloud that has never and will never dissipate
- An elaborate gateway that functions as a permanent portal to another town
- A pyramid covered in mirrors that houses a legendary magical artifact
- A hovering sky-fortress that protects the city from flying intruders
- A fountain that grants wishes when filled with blood
- Infinitely long iron chains that dangle from the heavens
- A towering lightning rod that harnesses power for a wizard's wicked experiments