Fantasy TTRPG City Generator
Generate unique and memorable ideas for tabletop cities in just 3 rolls.

Want to create a unique and memorable city for your tabletop campaign? Simply roll on these 3 massive tables to instantly generate an idea for your next RPG settlement. This works for D&D, Pathfinder, or whatever fantasy RPG you're playing. If you’ve already figured out the narrative hook, the location, or the aesthetic of your next city, just skip the relevant table and use the other two to flesh out the city. For added chaos, roll multiple times for additional complexity.
Note that these tables are geared toward fantasy settings. You could roll for inspiration for more modern or futuristic campaign worlds, but you'll probably need to tweak some details.
d100 Narrative Hooks for a TTRPG City
- Benevolent bandits rule the city.
- A serial killer stalks the streets at night.
- The citizens worship a God but do not realize that their God walks amongst them.
- An eternal flame burns at the city’s center.
- The city’s coffers overflow with cursed gemstones.
- Great heroes defend the city against legendary monsters.
- Trade makes the city rich and cosmopolitan.
- The city is infamous for disgusting food and drink.
- An incurable plague grips the city.
- Intelligent cats outnumber the humanoid citizens 10-to-1.
- A magnificent machine whirs in the city center, but no one knows what it does.
- Bones of a leviathan are scattered around the city.
- No one who enters ever leaves.
- Magnificent factories produce arcane ships, carriages, or dirigibles.
- The city is spoken of in legend, but it is a shell of its former self.
- Half of all doors are sealed with wax.
- Once a month, epic storms batter the city.
- Dueling wizards compete for control of the city.
- Anyone born in the city gains mysterious powers.
- Time in the outside world does not pass while one is in the city.
- A great library holds secret knowledge.
- The city’s banks are central to the world’s economy.
- The citizens ride dragons.
- The city holds the world’s premier school for mages, bards, or warriors.
- Constables rule the city with an iron grip.
- A unique festival is held every single day.
- Worship of any deity is strictly forbidden.
- The city’s lone goblin is inexplicably the acting mayor.
- No one knows the history of the city, who built it, or why.
- The city is far more technologically advanced than nearby settlements.
- The city is far less technologically advanced than nearby settlements.
- Poisonous plants grow out of every unpaved surface.
- There is a grand castle at the city’s center, but no one ever steps inside.
- Impenetrable fortifications surround the city.
- A cabal of cannibals holds unusual sway in local politics.
- Expressing affection in any capacity is a punishable offense.
- All children are raised to be warriors.
- The buildings are temporary, as the residents don’t plan on staying.
- The city has recently been conquered by an invading force.
- The corrupt rulers were recently overthrown.
- A great beast visits once a year and demands sacrifices.
- Nature has reclaimed the city, and only wildfolk remain.
- The city has always remained fiercely independent from neighboring powers.
- The city’s “immortal” ruler is actually a series of clones or doppelgangers.
- The city is inhabited by an ancient race long thought extinct.
- Famine grips the city; it will soon be completely out of food.
- Raiders are coming, and the city’s defenses are not yet ready.
- A magic obelisk bleeds otherworldly energy.
- The city’s legendary protectors have disappeared.
- Tourists flock to the city for vacation.
- Pilgrims come to the city to worship.
- The rulers say the city is protected by a magical artifact, but they are lying.
- The streets are filled with refuse and debris that no one will clean.
- Laborers have seized control of the city’s government.
- The city is controlled by a minority population (elves, dwarves, goblins, or some such).
- The residents do not speak.
- When the party arrives, they are inexplicably treated like celebrities.
- The city’s infrastructure is made of pure gold.
- A legendary forge produces epic weapons and armor.
- There are no adults in the city.
- Smoke, fog, or arcane mist suffuses the city.
- Beasts of burden crowd the streets.
- An ancient prophecy suggests the city will be destroyed this year.
- People trek to this city to consult with a friendly sage.
- The citizens have untold riches, but nothing can make them happy.
- Arcane masons build precarious towers ever taller.
- The citizens remain ignorant of basic facts of the outside world.
- The dead linger as specters, zombies, or reincarnated souls.
- The city’s military plans to annex surrounding lands.
- The citizens are recovering from a once-in-a-lifetime weather event.
- The city is mostly empty as many citizens recently migrated elsewhere.
- A royal wedding has drawn elites from across the land.
- Ongoing protests threaten to tear the city apart.
- A great wall bisects the city.
- Only women are allowed to wield weapons or occupy seats of power.
- An overlooked shrine holds great significance to people from a distant land.
- The people value the arts above all else, ignoring their other needs.
- The citizens are blamed for a cataclysm that struck neighboring settlements.
- Lycanthropy, vampirism, or possession is more common than it seems.
- A complex feudal code stratifies the citizens.
- Commonfolk know nothing of the city’s rulers but adore them unconditionally.
- An enemy army has laid siege to the city for over a year.
- Assassins are available for hire at a worryingly low price.
- The city’s mages are the only spellcasters capable of wielding some particular magic.
- The entire city is one massive, labyrinthine castle.
- Merchants sell curatives that seem too good to be true.
- The city is built with mysterious stone that couldn’t have been quarried nearby.
- Half of the city is overrun with monsters who won’t long remain contained.
- The city was only recently built by a displaced people.
- An arcane prison holds a chained demon, angel, or elemental.
- A coliseum draws combatants from across the land.
- Dozens of statues contain trapped souls of mysterious origin.
- The city’s economy is in shambles after leaders signed exploitative trade deals.
- Blood is the sole accepted medium of exchange.
- The clergy are weaving curses at the behest of some foreign power.
- Authorities want to ban a local tinkerer’s new invention.
- The city is home to legendary hunters, anglers, or trappers.
- The city is the world’s leading exporter of some foodstuff or industrial input.
- Inquisitors from the capital have arrived to question the citizens.
- The city is filled with traps meant to ensnare unsuspecting travelers.

d100 Locations for a TTRPG City
- In a verdant valley
- Astride a river
- In the middle of a river
- On a snowy mountaintop
- In a dry canyon
- On the edge of a cliff
- In a desert
- On the shore of a lake
- In a nasty bog or fen
- On a tropical island
- On a bridge
- Next to a massive cemetery
- In a subtropical savanna
- Surrounding a pleasant lake or pond
- In harsh, dry highlands
- Along rolling hills
- Up in the forest canopy
- In a jungle / rainforest
- Atop a mesa
- Carved into the hillside
- In a muddy crater
- On both sides of a narrow ravine
- In fields of colorful flowers
- On a tropical beach
- In a bayou
- On a narrow isthmus
- Along a thriving thoroughfare
- In dangerous badlands
- At the foot of a mountain
- Halfway up a craggy peak
- Where two rivers meet
- At a busy crossroads
- Where the river meets the sea
- On a defensible bay
- At the foot of a colossal dam
- On a series of tiny islands
- Along the rim of a caldera
- On a sandy barrier island
- In a gloomy grotto
- On the only hill for dozens of miles
- Next to a desert oasis
- In the frigid tundra
- Next to a frozen lake
- Next to a waterfall
- In an abandoned mine
- In a droughted plain
- Alongside a canal
- In an extremely shallow lake bed
- Astride terraced farms
- Atop the ruins of a former city
- Carved into a massive tree
- On the shore of an infinite ocean
- In a withering dell
- On a sun-scorched peak
- On windswept seaside bluffs
- In an enchanted forest
- In a cursed moor
- On shrinking ice floes in a warming sea
- Underground
- In a dried up lake bed
- In a glade at the heart of a massive forest
- In the midst of strange, stony pillars
- Surrounding a magical monolith
- In trenches carved in centuries past
- In the sewers / bowels of a larger city
- On the moon
- At the convergence of lines of magical power
- In a dark and infinite void
- On an asteroid
- On the side of a volcano
- Hidden behind a magical veil
- In a grove of crystals
- On a sinking island
- Aboard a flotilla of ships at sea
- In the skeleton of a dead beast
- Atop a leviathan / wandering titan
- At the edge of the world
- In a shadowy dimension
- Hanging from the roof of a giant cave
- Where a blessed forest once grew
- Atop a dense labyrinth
- In the path of a glacier
- Amidst hot springs
- On the only stable ground between lava flows
- Atop gargantuan lily pads
- Inside a child’s dollhouse
- In a pocket dimension
- In a forest of eternal autumn
- Built into an abandoned temple
- Underwater
- Floating in the sky
- Inside an ancient machine
- In the dream of a dying God
- Inside a glass dome
- In the Feywild / fairytale land / elven dimension
- In a hellish dimension
- In literal heaven
- In some non-Euclidean, M.C. Escher-style dimension
- In a God’s divine realm
- Outside time and space

d30 Aesthetic or Tonal Inspirations
- Antiquity / Ancient Roman
- Circusy
- Cozy Fantasy
- Dieselpunk
- Dystopian
- Early medieval European
- Eldritch / maddening
- Elegant and elven
- Epic, heroic, Godly
- Faded glory fantasy (à la Dark Souls)
- Fae / fairytale
- Feudal Japanese
- Film noir
- Folk horror
- Gothic horror
- Grimdark
- Magical utopian
- Ornate and majestic
- Painterly, idyllic, Ghibli-esque
- Polychromatic dreamland / psychedelic
- Post-apocalyptic
- Renaissance European
- Somber and moody
- Stark and minimal
- Steampunk
- Surreal, eerie, Lynchian (à la Twin Peaks)
- Victorian
- Viking / Norse
- Wild West / Frontier
- Whimsical Alpine