
interview
Usable, Legible, Believable - Interview with Tom Cartos
A conversation with mapmaker Tom Cartos about his cartography philosophy, workflow, and new Kickstarter.
interview
A conversation with mapmaker Tom Cartos about his cartography philosophy, workflow, and new Kickstarter.
design
The hub-and-spoke dungeon is easy to design, easy to explore, and filled with unpredictable nonlinearity.
dungeons
Everything you need to run unique quests that prioritize non-combat skills